Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | ODTR165 | ||||||||
Course Name: | Turkish Grammar for Foreigners I | ||||||||
Course Semester: |
Fall |
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Course Credits: |
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Language of instruction: | EN | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Öğr.Gör. SEDA DONAT | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | In accordance with the Common Framework Text Standards of European Language Teaching, it forms one branch of the elective course group prepared to develop 4 language skills (Reading, Writing, Speaking, Listening) for Turkish. The Turkish for Foreigners elective group aims to enable students to use the linguistic content they learn at each language level in four skills. Turkish Grammar for Foreigners I course includes acquisitions to support all skills with Turkish Grammar knowledge. |
Course Content: | Exercises to gain grammar knowledge in Turkish through the source book. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | The Pronunciation of Alphabets and Letters | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
2) | Hal Ekleri, Sayılar, Şimdiki Zaman, Var/Yok, mı?/değil, Emir Kipi, Şahıs ve İşaret Zamirleri | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
3) | Belirli Geçmiş Zaman, Zaman Zarfları | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
4) | İyelik Ekleri, Gelecek Zaman | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
5) | İsim Tamlamaları | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
6) | -ki/-DAki, -(I)ncI | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
7) | -a göre, bence, -den daha+sıfat (Karşılaştırma), en+sıfat (Üstünlük), -den beri/-Dır | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
8) | An Overview | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
Course Notes / Textbooks: | Yunus Emre Enstitüsü Türkçe Öğretim Seti |
References: | Çalışma Kitabı ve çeşitli alıştırma setleri |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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Program Outcomes | ||||||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | ||||||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | ||||||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Lesson | |
Homework |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 6 | 84 |
Application | 14 | 6 | 84 |
Study Hours Out of Class | 14 | 6 | 84 |
Homework Assignments | 7 | 6 | 42 |
Quizzes | 1 | 6 | 6 |
Midterms | 1 | 6 | 6 |
Final | 1 | 6 | 6 |
Total Workload | 312 |