Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR004 | ||||||||
Course Name: | Futbol | ||||||||
Course Semester: |
Spring |
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Course Credits: |
|
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Prof. Dr. LALE ORTA | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | In this course, students learn the techniques and applications of football content. |
Course Content: | To explain all the rules of football. Application of basic training techniques and basic information about football industry. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Explaining the main objectives of the course and listening to student views | Review of the next lesson |
2) | Theory: Soccer Game Rule Rule: 1 / Practice: Football Practice Study | Review of the next lesson |
3) | Theory: Rule of Soccer Game: 2 / Practice: Practice of Football Practice | Review of the next lesson |
4) | Theory: Football Game Rule Rule: 3 / Practice: Football Practice Study | Review of the next lesson |
5) | Theory: Soccer Game Rule Rule: 4 / Practice: Football Practice | Review of the next lesson |
6) | Theory: Football Game Rule Rule: 5 / Practice: Football Practice Study | Review of the next lesson |
7) | Theory: Soccer Game Rule Rule: 6 / Practice: Soccer Practice Study | Review of the next lesson |
8) | Theory: Soccer Game Rule Rule: 7 / Practice: Soccer Practice Study | Review of the next lesson |
9) | MIDTERM | |
10) | Theory: Soccer Game Rule Rule: 8 / Practice: Football Practice Study | Review of the next lesson |
11) | Theory: Soccer Game Rule Rule: 9 and 10 / Practice: Football Practice Study | Review of the next lesson |
12) | Theory: Football Rule of Play Rule: 11 and 12 / Practice: Soccer Practice Study | Review of the next lesson |
13) | Theory: Soccer Game Rule Rule: 13-14 / Practice: Soccer Practice Study | Review of the next lesson |
14) | Theory: Rule of Football Game Rule: 15-16-17 / Review of Topics |
Course Notes / Textbooks: | • Bate D, Jeffreys I. (2015). Soccer Speed 1th. Edition, Human Kinetics, USA. |
References: | • Garland J. (2014). Youth Soccer Drills, 3rd . Edition, Human Kinetics, USA. |
Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
Field Study | |
Expression | |
Lesson | |
Group study and homework | |
Q&A / Discussion | |
Social Activities |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Application | |
Yarışma |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |