Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR305 | ||||||||
Course Name: | Spor ve Medya | ||||||||
Course Semester: |
Fall |
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Course Credits: |
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University / Foreign Language | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Öğr.Gör. AHMET ZEKİ ORTA | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | To explain with the multidisciplinary aspects of sports and media. The place and importance of media in today's sports industry. |
Course Content: | Explaining the concepts of Sports and Media, Social analysis of Sports and Media. The importance of sport in the individual and the social. Mass media (TV, newspapers, radio, magazines and the like) disseminating sport with the introduction and mass tasks, effects and use of the examination of the sports media in Turkey. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Explaining the main objectives of the course and listening to student views | Review of the next lesson |
2) | The relation of sports and media with other sciences | Review of the next lesson |
3) | The contents of sports and media related sciences | Review of the next lesson |
4) | What is media | Review of the next lesson |
5) | Functions of the media | Review of the next lesson |
6) | Basic functions of media | Review of the next lesson |
7) | Visits to Sports media | Review of the next lesson |
8) | Visits to Sports media | Review of the next lesson |
9) | MIDTERM | |
10) | Visits to Sports media | Review of the next lesson |
11) | Visits to Sports media | Review of the next lesson |
12) | Visits to Sports media | Review of the next lesson |
13) | Visits to Sports media | Review of the next lesson |
14) | Review of Topics |
Course Notes / Textbooks: | • Pedersen P, Thibault L. (2014). Contemporary Sport Management. 5th. Edition, Human Kinetics, USA. |
References: | • Greenwell C, Danzey V, Shonk D. (2013) Managing Sport Events 1th. Edition, Human Kinetics, USA. |
Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Expression | |
Lesson | |
Reading | |
Q&A / Discussion |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Presentation |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |