Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: SPOR305
Course Name: Spor ve Medya
Course Semester: Fall
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 5
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: University / Foreign Language
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Öğr.Gör. AHMET ZEKİ ORTA
Course Lecturer(s):


Course Assistants:

Course Objective and Content

Course Objectives: To explain with the multidisciplinary aspects of sports and media. The place and importance of media in today's sports industry.
Course Content: Explaining the concepts of Sports and Media, Social analysis of Sports and Media. The importance of sport in the individual and the social. Mass media (TV, newspapers, radio, magazines and the like) disseminating sport with the introduction and mass tasks, effects and use of the examination of the sports media in Turkey.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) • Defines the function, objectives and philosophy of sports and media.
2 - Skills
Cognitive - Practical
1) • Uses the scientific development of sports and media and its relationship with other sciences.
3 - Competences
Communication and Social Competence
Learning Competence
1) • Use basic concepts in sports and media.
Field Specific Competence
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) Explaining the main objectives of the course and listening to student views Review of the next lesson
2) The relation of sports and media with other sciences Review of the next lesson
3) The contents of sports and media related sciences Review of the next lesson
4) What is media Review of the next lesson
5) Functions of the media Review of the next lesson
6) Basic functions of media Review of the next lesson
7) Visits to Sports media Review of the next lesson
8) Visits to Sports media Review of the next lesson
9) MIDTERM
10) Visits to Sports media Review of the next lesson
11) Visits to Sports media Review of the next lesson
12) Visits to Sports media Review of the next lesson
13) Visits to Sports media Review of the next lesson
14) Review of Topics

Sources

Course Notes / Textbooks: • Pedersen P, Thibault L. (2014). Contemporary Sport Management. 5th. Edition, Human Kinetics, USA.
References: • Greenwell C, Danzey V, Shonk D. (2013) Managing Sport Events 1th. Edition, Human Kinetics, USA.

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

Program Outcomes
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design.
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design.
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. 3
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. 2
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. 1

Learning Activity and Teaching Methods

Expression
Lesson
Reading
Q&A / Discussion

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Homework
Presentation

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 13 39
Midterms 1 1
Final 1 1
Total Workload 41