Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: PSI401
Course Name: Adli Psikoloji - I
Course Semester: Fall
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 6
Language of instruction: TR-EN
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: University / Foreign Language
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi AYŞEN YENİCİ
Course Lecturer(s):




Course Assistants:

Course Objective and Content

Course Objectives: The aim of this course is to introduce the issues facing forensic psychology, one of the psychology fields, to address practical issues related to this subject and to evaluate the benefits brought by the application made in this area.

Course Content: The aim of this course is to introduce the issues facing forensic psychology, one of the psychology fields, to address practical issues related to this subject and to evaluate the benefits brought by the application made in this area.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) A
2) A
3) A
4) A
5) A
6) A
7) A
8) A
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) Introduction to forensic psychology Definition of forensic psychology Lecturer's notes and related articles
2) Psychology and law Lecturer's notes and related articles
3) Offense and etiology of crimes Lecturer's notes and related articles
4) The nature of the crime, the characteristics of the criminal Lecturer's notes and related articles
5) Psychological theories of crime, crime theories Lecturer's notes and related articles
6) Personality disorders and crime, delinquent personalities Lecturer's notes and related articles
7) Criminal psychology and methods Lecturer's notes and related articles
8) Strategies for preventing crime Lecturer's notes and related articles
9) Drugs, crime and violence Lecturer's notes and related articles
10) Concepts of psychology of people in criminal cases Lecturer's notes and related articles
11) Psychological evaluation in forensic psychology Lecturer's notes and related articles
12) Contribution of psychology to assessing criminals How psychology helps criminals, family and society Lecturer's notes and related articles
13) Problems with the interaction between law and psychology Lecturer's notes and related articles
14) General evaluation Lecturer's notes and related articles
15) All topics covered in the course for 14 weeks Lecturer's notes and related articles

Sources

Course Notes / Textbooks: Şenol-Durak, E., Durak, M. (2017). Adli Psikoloji. Ankara: Nobel Yayınları.
References: Şenol-Durak, E., Durak, M. (2017). Adli Psikoloji. Ankara: Nobel Yayınları.

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

4

5

6

7

8

Program Outcomes
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design.
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design.
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. 3
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. 2
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. 1

Learning Activity and Teaching Methods

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 2 % 50
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 16 48
Total Workload 48