Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | PSI441 | ||||||||
Course Name: | Klinik Psikoloji | ||||||||
Course Semester: | Fall | ||||||||
Course Credits: |
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Language of instruction: | TR-EN | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi ZEYNEP HALE AKSUNA | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | The aim of this course is to introduce the field of clinical psychology to students and to provide general information about the tasks of clinical psychologist, Interesting subjects: the use of assessment methods and psychotherapy. |
Course Content: | The history of clinical psychology, evaluation, observation and testing, clinical intervention methods and its relations with other fields in which clinical psychology is closely related will be examined. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Clinical Psychology: An Overview | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
2) | Clinical Psychology: Yesterday, Today, Tomorrow | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
3) | Clinical Interview, Observation, Measurement and Evaluation | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
4) | Clinical Interview, Observation, Measurement and Evaluation | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
5) | Clinical Interview, Observation, Measurement and Evaluation | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
6) | Diagnosis and Classification I | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
7) | Diagnosis and Classification II | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
8) | 'Ordinary People' Film Review Presentations | Ordinary People |
9) | 'Ordinary People' Film Review Presentations | Ordinary People |
10) | Preventive, therapeutic and rehabilitative methods | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
11) | Behavioral and Cognitive Behavioral Therapy I | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
12) | Behavioral and Cognitive Behavioral Therapy II | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
13) | Psychoanalytic Psychotherapies | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
14) | Psychoanalytic Psychotherapies II | Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları (Clinical Psychology Science and Practice) |
Course Notes / Textbooks: | 1. Öğretim üyesinin ders sunumları 2.Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları |
References: | 1. Öğretim üyesinin ders sunumları 2.Eskin M., Dereboy Ç. G., Karancı A. N., (2021), Klinik Psikoloji Bilim ve Uygulama, TPD Yayınları 3. Geoffrey P. Kramer Douglas A. Bernstein Vicky Phares, (2009) Introduction to Clinical Psychology, Pearson Education 4. By Wolfgang Linden, Paul L. Hewitt, (2012), Clinical-Psychology-A-Modern-Health-Profession, Pearson Education 5. Redford R., Ordinary People, (1980), Movie |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
6 |
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Program Outcomes | ||||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | ||||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | ||||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Expression | |
Brainstorming/ Six tihnking hats | |
Lesson |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Individual Project |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 2 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 48 |
Presentations / Seminar | 16 | 48 |
Homework Assignments | 16 | 48 |
Final | 16 | 48 |
Total Workload | 192 |