Industrial Product Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | EÜT215 | ||||||||
Course Name: | Research For Product Design | ||||||||
Course Semester: | Fall | ||||||||
Course Credits: |
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | Compulsory | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Öğr.Gör. BURCU TORUM | ||||||||
Course Lecturer(s): |
Dr.Öğr.Üyesi SİNAN SAVAŞ |
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Course Assistants: |
Course Objectives: | 1. To provide an understanding of the basic principles of research. 2. To provide an understanding of how research can help solving a design problem. 3. To provide an overview of research methods specifically used to inform the design process. 4. To maintain that the students have experience in using some of these methods. |
Course Content: | Scientific Research, Research for Design, Research Methods Commonly Used to Inform the Design Process, User Research Methods, Observation, Interviewing, Focus Group Studies, Ethnography, Video Ethnography, User Profiles and Personas, Scenario Building, Visual and Verbal Narrative Development. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Research methods used and developed by leading design consultancy companies | |
1) | What is research? Why there is need for research? | |
2) | Research methods commonly used to inform the design process | |
3) | Observation | |
4) | Interviewing | |
5) | Different Observation Techniques | |
6) | Focus Group Studies | |
7) | Ethnography, Video Ethnography | |
8) | Exam | |
9) | Persona Creation | |
10) | Scenario Building | |
11) | Visual Scenario Presentation - Storyboards | |
12) | Developing Verbal Narratives | |
13) | Different Research Techniques | |
14) | Persona Creation | |
15) | Final | |
16) | - | - |
Course Notes / Textbooks: | Milton, A. and Rodgers, P. (2013). Research Methods for Product Design, Laurence King Publishing |
References: | Buxton, B. (2007). Sketching User Experiences, Morgan Kaufmann. Moggridge, B. (2006). Designing Interactions, MIT Press. Suri, J. F. (2005). Thoughtless Acts, Chronicle Books. Laurel, B. (ed.) (2003). Design Research: Methods and Perspectives, MIT Press. Press, M. and Cooper, R. (2002). The Design Experience: The Role of Design and Designers in the Twenty-First Century, Aldershot: Ashgate. |
Learning Outcomes | 1 |
2 |
3 |
4 |
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Program Outcomes | |||||||
1) Ability to think creatively and innovatively in industrial design discipline. | |||||||
2) Ability to master professional material and production technologies and follow up developments and to effectively apply acquired knowledge in the projects | |||||||
3) Ability to reflect cultural values to professional approaches | |||||||
4) Ability to reach to original design solutions through critical approach to complex design problems and also foresee potential user needs. | |||||||
5) Having the knowledge and ability to effectively use two and three dimensional design tools and technologies in industrial design | |||||||
6) Ability to participate in teamwork in companies and to effectively participate in industrial design project management | |||||||
7) Ability to have professional and ethical sense of responsibility | |||||||
8) To work independently, to take responsiblity and to develop designerly sensitivities towards global problems |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to think creatively and innovatively in industrial design discipline. | 3 |
2) | Ability to master professional material and production technologies and follow up developments and to effectively apply acquired knowledge in the projects | 2 |
3) | Ability to reflect cultural values to professional approaches | 3 |
4) | Ability to reach to original design solutions through critical approach to complex design problems and also foresee potential user needs. | 4 |
5) | Having the knowledge and ability to effectively use two and three dimensional design tools and technologies in industrial design | 1 |
6) | Ability to participate in teamwork in companies and to effectively participate in industrial design project management | 3 |
7) | Ability to have professional and ethical sense of responsibility | 4 |
8) | To work independently, to take responsiblity and to develop designerly sensitivities towards global problems | 4 |
Expression | |
Individual study and homework | |
Lesson |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Application |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 16 | 2 | 32 |
Study Hours Out of Class | 10 | 6 | 60 |
Presentations / Seminar | 3 | 5 | 15 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 111 |