YMD318 Cyber Culture Istanbul Okan UniversityDegree Programs New MediaGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
New Media
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: YMD318
Course Name: Cyber Culture
Course Semester: Spring
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 7
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: Compulsory
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi SEMRA GEÇKİN ONAT
Course Lecturer(s): Dr.Öğr.Üyesi SEMRA GEÇKİN ONAT
Course Assistants:

Course Objective and Content

Course Objectives: The aim of the course is to reach the information society by addressing the social transformations in the historical process with different stages and perspectives; to comprehend the social, economic, political and legal reflections of the information society. Explaining the changes that occur with the society carried on to the networks within the context of contexts such as language, culture, identity and reality.
Course Content: Network society, network economy, information society, cyborg concept, cyberpunk, cyber ghetto, simulakr and simulation, intellectual property in internet age, anonymity, mobile community, cyber myths, modernism and post modernism, e-citizenship.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) To be able to evaluate cyber culture approaches, to explain the relationship between digitalization and society and culture, to analyze the concepts of information society and network society, to comprehend the function of digitalization in social, cultural and political fields
2 - Skills
Cognitive - Practical
1) To be able to establish cause and effect relationship between the social structure and culture, to evaluate the society in the light of the network society and information society, to discuss the basic features and changes of contemporary societies with pre-digitalization.
3 - Competences
Communication and Social Competence
1) Being aware of the social, economic, political structure and needs of the virtualized society and being within the sense of social responsibility, to carry out studies that to nurture the positive aspects of the digital culture and will prevent the negative aspects of the digital culture.
Learning Competence
1) To be able to approach post-modernism, network society and information society from a critical point of view in the context of cyber culture and to develop new approaches to social transformation, to make inferences about the future of humanity.
Field Specific Competence
1) To be able to analyze current problems and situations brought about by digital based transformations that change daily life within the theoretical framework of cyber culture, to determine social change within the context of cause and effect relationship.
Competence to Work Independently and Take Responsibility
1) To be able to evaluate the tools such as language, culture and identity created by digitalization in social and individual life, to design for cyber culture, to be able to reach and analyze the works in the literature related to cyber culture.

Lesson Plan

Week Subject Related Preparation
1) Social changes in historical process
2) Concepts of Modernity and Postmodernity
3) Basic concepts of cyber culture
4) Different approaches in cyber culture
5) Different approaches in cyber culture II
6) Network society and network economy
7) Midterm
8) Collective memory and collective production forms
9) Cyber space, identity and digitalization
10) Simulacra and simulation
11) Cyberpunk
12) Cyber Security And Private Life
13) Cyber cultural narratives
14) Final Exam

Sources

Course Notes / Textbooks: The Network Society, Van Dijk, J. Sage, London: 2010.
Neuromancer, W. Gibson, Altıkırkbeş Basın Yayın: 2012.
Simülakrlar ve Simülasyon, J. Baudrillard, Doğubatı: 2014.
References: Cyberculture, Cyborgs and Science Fiction, Consciousness and the Posthuman, William S. Haney, Rodopi, 2006.
Bilgi Toplumunun Tarihi, Armand Mattelart, İletişim: 2012.

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

4

5

6

Program Outcomes
1) 1. Acquainting oneself with technologic developments which have effect on new media area. 2. Gaining the theoretical infrastructure controling the influence flow within social media, society and digital culture. 3. Implementing digital communication on productive and strategic projects by using the right applications. 4. Wining theoretical and factual infrastructure to use data which can reach the right information in an ethical way.
2) 1.Designing, strategizing and managing related processes as an active actor of the new media at the center of all transformations and changes, especially production, marketing, journalism, social relations. 2.Being able to comprehend the interdisciplinary structure of the new media and the tendency to work with traditional media such as newspapers, radio and TV, and to produce interactive content in this direction. 3.Generating a new generation of news in the context of news gathering and writing transformations; to be a new media correspondent, editor or producer in newspapers, radio or TV institutions carrying publishing activities on the Internet and mobile media. 4.Designing, producing and implementing content for public and private organizations with disciplines as public relations, trade, advertising for effective reach to target audience, productivity and competitive advantage. 5. Solving the crisis based new media at the institutions and to produce parallel strategies to the new situation. 6.Portal management, learning and implementation of stages in web design areas.
3) 1.Entrepreneurship that to be able to present thoughts and creativity in all new media platforms like web, newspaper, blog, e-commerce. 2.Informative, entertaining content production based on social existence, sharing and interaction in social media. 3.To be able to perform the profession as a team member and fulfill the responsibilities, while remaining committed to ethical values. 4.Paying attention to the fair representation of the views of all parties within the framework of accountability, equal approach to the parties and not misleading.
4) 1. Comprehension of media literacy skills in the process of news gathering. 2. Learning how to effectively use and develop new media platforms. 3. Comprehension of conceptual connections between media and politics 4. To be able to understand and question the basic principles of mass communication and the place and importance of mass communication. 5. Developing a perspective of being able to analyze and tired of economic politics, social, political and cultural influences of mass communication.
5) 1. communicating with digital agencies about new media projects in order to be a part of the solution. 2. Sharing the solution suggestions on communication area using qualitative and quantitative research. 3. Organizing and implementing projects and events for one'ssocial environment using the digital communication formats in a creative way.
6) 1. Understanding the basic principles and doctrines of communication and foprming a point of view. 2. Understanding and evaluating theoritical approach on communication. 3. Comprehension of criticism on media theories. 4. In Turkey and in the world assessing industry 4.0 strategies, Making the analysis of the practices. 5. Solving possible crises in the institutions by evaluating all technological, political and economic developments that will affect the new media field and producing parallel strategies to the new situation

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) 1. Acquainting oneself with technologic developments which have effect on new media area. 2. Gaining the theoretical infrastructure controling the influence flow within social media, society and digital culture. 3. Implementing digital communication on productive and strategic projects by using the right applications. 4. Wining theoretical and factual infrastructure to use data which can reach the right information in an ethical way. 5
2) 1.Designing, strategizing and managing related processes as an active actor of the new media at the center of all transformations and changes, especially production, marketing, journalism, social relations. 2.Being able to comprehend the interdisciplinary structure of the new media and the tendency to work with traditional media such as newspapers, radio and TV, and to produce interactive content in this direction. 3.Generating a new generation of news in the context of news gathering and writing transformations; to be a new media correspondent, editor or producer in newspapers, radio or TV institutions carrying publishing activities on the Internet and mobile media. 4.Designing, producing and implementing content for public and private organizations with disciplines as public relations, trade, advertising for effective reach to target audience, productivity and competitive advantage. 5. Solving the crisis based new media at the institutions and to produce parallel strategies to the new situation. 6.Portal management, learning and implementation of stages in web design areas. 4
3) 1.Entrepreneurship that to be able to present thoughts and creativity in all new media platforms like web, newspaper, blog, e-commerce. 2.Informative, entertaining content production based on social existence, sharing and interaction in social media. 3.To be able to perform the profession as a team member and fulfill the responsibilities, while remaining committed to ethical values. 4.Paying attention to the fair representation of the views of all parties within the framework of accountability, equal approach to the parties and not misleading. 3
4) 1. Comprehension of media literacy skills in the process of news gathering. 2. Learning how to effectively use and develop new media platforms. 3. Comprehension of conceptual connections between media and politics 4. To be able to understand and question the basic principles of mass communication and the place and importance of mass communication. 5. Developing a perspective of being able to analyze and tired of economic politics, social, political and cultural influences of mass communication. 5
5) 1. communicating with digital agencies about new media projects in order to be a part of the solution. 2. Sharing the solution suggestions on communication area using qualitative and quantitative research. 3. Organizing and implementing projects and events for one'ssocial environment using the digital communication formats in a creative way. 4
6) 1. Understanding the basic principles and doctrines of communication and foprming a point of view. 2. Understanding and evaluating theoritical approach on communication. 3. Comprehension of criticism on media theories. 4. In Turkey and in the world assessing industry 4.0 strategies, Making the analysis of the practices. 5. Solving possible crises in the institutions by evaluating all technological, political and economic developments that will affect the new media field and producing parallel strategies to the new situation 4

Learning Activity and Teaching Methods

Expression
Brainstorming/ Six tihnking hats
Individual study and homework
Lesson
Reading
Homework
Report Writing

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Homework
Presentation

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 16 48
Study Hours Out of Class 16 144
Homework Assignments 16 23
Midterms 1 3
Final 1 3
Total Workload 221