Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | PSY361 | ||||||||
Course Name: | Presentation Techniques in Psychology | ||||||||
Course Semester: |
Fall |
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Course Credits: |
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Language of instruction: | EN | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University / Foreign Language | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Öğr.Gör. MUAZZEZ IŞIL ESENDİR | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | Developing presentation and writing skills in the field of psychology. |
Course Content: | Developing research writing and presentation skills through the design, preparation, implementation, data analysis and discussion of presentations according to the TUBITAK project format. Preparation of short reports and presentation skills based on American Psychological Association (APA) writing guidelines and format. Preparation of posters reflecting the research design and practice. Sharing the research design and applications as a presentation. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Introduction | Lecturer notes and related articles |
2) | Abstract Writing | Lecturer notes and related articles |
3) | Abstract Writing | Lecturer notes and related articles |
4) | Slide Layout | Lecturer notes and related articles |
5) | Presentation | Lecturer notes and related articles |
6) | Introduction Section | Lecturer notes and related articles |
7) | Adding Audiences to the Presentation | Lecturer notes and related articles |
8) | Presentation | Lecturer notes and related articles |
9) | Method and Conclusion Section | Lecturer notes and related articles |
10) | Nonverbal Communication Techniques | Lecturer notes and related articles |
11) | Presentation | Lecturer notes and related articles |
12) | Discussion Section | Lecturer notes and related articles |
13) | Completing the Presentation | Lecturer notes and related articles |
14) | Completing the Presentation | Lecturer notes and related articles |
15) | Revision | Lecturer notes and related articles |
16) | Final | None |
Course Notes / Textbooks: | Amerikan Psikoloji Derneği Yazım Klavuzu- 6.Basım’ın Türkçesi, 2015. Kaktüs Yayınları Nicel-Nitel Araştırma Teknikleri,2008. Elif Kuş. Anı Yayınları |
References: | Amerikan Psikoloji Derneği Yazım Klavuzu- 6.Basım’ın Türkçesi, 2015. Kaktüs Yayınları Nicel-Nitel Araştırma Teknikleri,2008. Elif Kuş. Anı Yayınları |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Expression | |
Brainstorming/ Six tihnking hats | |
Lesson | |
Reading | |
Homework | |
Project preparation |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Presentation |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 16 | 3 | 48 |
Presentations / Seminar | 1 | 20 | 20 |
Project | 2 | 30 | 60 |
Homework Assignments | 2 | 20 | 40 |
Final | 1 | 20 | 20 |
Total Workload | 188 |