Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | INF499 | ||||||||
Course Name: | Innovation | ||||||||
Course Semester: |
Fall |
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Course Credits: |
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Language of instruction: | EN | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University / Foreign Language | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi UĞUR TARIK ÖZKUT | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | Definition of innovation; features of innovation; sources of innovation; creativity; factors and situations that hinder creativity; differences between creativity and innovation; types of innovation; innovation process; innovation models; the spread of innovations; intellectual property rights; innovation-oriented strategies that create competitive advantage; implement and manage innovations. |
Course Content: | • Defining the concept of innovation • To analyze the impact of globalization and technological changes on innovation management • To define creativity and creativity process • Analyze the factors that affect creativity and analyze the problems. • Explaining known mistakes about innovation and creativity analyzes your relationship with ethics. • Defining types of innovation • Explain the knowledge of how the innovation process took place, from the generation of ideas to the commercialization process. • Describe innovation resources • Explain how to determine the appropriate business model for the successful commercialization of innovation. • Explain why companies should use innovation strategies to gain competitive advantage in foreign trade. • To define and discuss the benefits of having an innovation culture in the internationalization process • Describe innovation models • To explain the structure of innovation clusters and their strategic importance in international markets • Explaining how to capture opportunities to commercialize different types of innovation • Describe the role of intellectual property rights in innovation management |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | To define the concept of innovation |
Course Notes / Textbooks: | yok |
References: | yok |
Learning Outcomes | 1 |
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Program Outcomes | ||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | ||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | ||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Expression | |
Lesson | |
Reading | |
Homework |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 42 | 588 |
Application | 14 | 0 | 0 |
Midterms | 1 | 1 | 1 |
Final | 1 | 0 | 0 |
Total Workload | 589 |