Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR005 | ||||||||
Course Name: | Volleyball | ||||||||
Course Semester: |
Fall |
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Course Credits: |
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University / Foreign Language | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi GÖKHAN ÇETİNKAYA | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | The techniques and rules of volleyball, which is one of the most popular team sports, are not well known. In the activity lesson, it will be tried to transfer volleyball to the students in a regular way in terms of technique and tactics. |
Course Content: | The aim of the activity lesson, in which the basic skills of volleyball will be taught to the students, is to have fun and make volleyball popular. Difficult techniques such as block, headline, pass, dunk, serve will be transferred to students by cascading method. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Historical development of volleyball | |
2) | Basic rules of volleyball | |
3) | Technical-tactical knowledge in volleyball | |
4) | Pass technique application | |
5) | Reception technique application | |
6) | Smash technique application | |
7) | Service technique application | |
8) | Exam | |
9) | Block technique application | |
10) | Plonjon technique application | |
11) | Offense in volleyball | |
12) | Defense in volleyball | |
13) | Match | |
14) | Video display | |
15) | General evaluation | |
16) | Exam |
Course Notes / Textbooks: | Okuma materyalleri, ödev kağıtları ile birlikte haftalık olarak verilecektir. Reading material will be given on weekly Basis together with the assignment sheets. |
References: | 1. FIVB. (2020). 2020-2024 Resmi voleybol oyun kuralları. 2. Orkunoğlu, O. (1997). Voleybol öğretimi. Karatepe Yayınları. 3. Urartu, Ü. (1984). Voleybol, teknik-taktik-kondisyon. İnkilap Yayınları. |
Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Individual study and homework | |
Lesson | |
Application (Modelling, Design, Model, Simulation, Experiment etc.) |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Application |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |