SPOR003 TennisIstanbul Okan UniversityDegree Programs Digital Game DesignGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: SPOR003
Course Name: Tennis
Course Semester: Fall
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 4
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi GÖKHAN ÇETİNKAYA
Course Lecturer(s):
Course Assistants:

Course Objective and Content

Course Objectives: In this course, our students are taught the techniques and applications of the content of tennis branch.
Course Content: • Uses basic styles of tennis.
• Defines the function, goals and philosophy of tennis.
• Uses the scientific development of tennis sport and its relationship with other disciplines.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) • Defines the function, goals and philosophy of tennis.
2 - Skills
Cognitive - Practical
1) • Uses basic styles of tennis.
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
1) • Uses the scientific development of tennis sport and its relationship with other disciplines.
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) Forehand teaching --
1) Tennis match Practical studies in the court
1) Explanation of the main objectives of the course and listening to the student opinions --
2) The relationship of tennis with other sciences Review of the next lesson
3) Back hand learning --
4) Back hand learning --
5) Back hand learning Review of the next lesson
6) Forehand teaching --
7) Forehand teaching Review of the next lesson
8) Forehand teaching --
9) MIDTERM
10) Forehand teaching --
11) Tennis match --
12) tennis match Practical studies in the court
13) tennis match --
14) final examination

Sources

Course Notes / Textbooks: • United Tennis Association (2015). Coaching Tennis Successfully 2nd. Edition, Human Kinetics, USA.
References: • Rowland T. (2014). Tennisology Volume II, 1st . Edition, Human Kinetics, USA.

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

Program Outcomes
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design.
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design.
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. 3
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. 2
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. 1

Learning Activity and Teaching Methods

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Application

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 13 39
Midterms 1 1
Final 1 1
Total Workload 41