Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR003 | ||||||||
Course Name: | Tennis | ||||||||
Course Semester: |
Fall |
||||||||
Course Credits: |
|
||||||||
Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
|
||||||||
Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi GÖKHAN ÇETİNKAYA | ||||||||
Course Lecturer(s): | |||||||||
Course Assistants: |
Course Objectives: | In this course, our students are taught the techniques and applications of the content of tennis branch. |
Course Content: | • Uses basic styles of tennis. • Defines the function, goals and philosophy of tennis. • Uses the scientific development of tennis sport and its relationship with other disciplines. |
The students who have succeeded in this course;
|
Week | Subject | Related Preparation |
1) | Forehand teaching | -- |
1) | Tennis match | Practical studies in the court |
1) | Explanation of the main objectives of the course and listening to the student opinions | -- |
2) | The relationship of tennis with other sciences | Review of the next lesson |
3) | Back hand learning | -- |
4) | Back hand learning | -- |
5) | Back hand learning | Review of the next lesson |
6) | Forehand teaching | -- |
7) | Forehand teaching | Review of the next lesson |
8) | Forehand teaching | -- |
9) | MIDTERM | |
10) | Forehand teaching | -- |
11) | Tennis match | -- |
12) | tennis match | Practical studies in the court |
13) | tennis match | -- |
14) | final examination |
Course Notes / Textbooks: | • United Tennis Association (2015). Coaching Tennis Successfully 2nd. Edition, Human Kinetics, USA. |
References: | • Rowland T. (2014). Tennisology Volume II, 1st . Edition, Human Kinetics, USA. |
Learning Outcomes | 1 |
2 |
3 |
---|---|---|---|
Program Outcomes | |||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Application |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |