Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR002 | ||||||||
Course Name: | Fitness | ||||||||
Course Semester: |
Fall |
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Course Credits: |
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Öğr.Gör. HAKAN MORAY | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | Defines the function, goals and philosophy of fitness. |
Course Content: | In this course, the content techniques and applications of fitness are taught to our students. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Explanation of the main objectives of the course and listening to the student opinions | Human Kinetics, USA. |
1) | midterm | midterm |
2) | Relationship of fitness with other sciences | • Kravitz L, Bubico A. (2015). Essentials of Eccentric Training. 1th. Edition |
3) | Strength training | • Radcliffe J, Farentinos B, (2015). High-Powered Plyometrics, Volume II, 2nd. Edition, Human Kinetics, USA. |
4) | Strength training | • Radcliffe J, Farentinos B, (2015). High-Powered Plyometrics, Volume II, 2nd. Edition, Human Kinetics, USA. |
5) | Endurance training | Kinetics, USA. |
6) | Endurance training | • Radcliffe J, Farentinos B, (2015). High-Powered Plyometrics, Volume II, 2nd. Edition, Human Kinetics, USA. |
7) | Speed training | • Kravitz L, Bubico A. (2015). Essentials of Eccentric Training. |
8) | Speed training | • Kravitz L, Bubico A. (2015). Essentials of Eccentric Training. |
10) | Agility training | • Radcliffe J, Farentinos B, (2015). High-Powered Plyometrics, Volume II, 2nd. Edition, Human Kinetics, USA. |
11) | Agility training | • Radcliffe J, Farentinos B, (2015). High-Powered Plyometrics, Volume II, 2nd. Edition, Human Kinetics, USA. |
12) | Kuvvette devamlılık antrenmanı | Human Kinetics, USA. |
13) | Continuity training in strength | Human Kinetics, USA. |
14) | final | final |
Course Notes / Textbooks: | Kravitz L, Bubico A. (2015). Essentials of Eccentric Training. 1th. Edition, Human |
References: | Kravitz L, Bubico A. (2015). Essentials of Eccentric Training. |
Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Field Study | |
Expression | |
Individual study and homework | |
Project preparation | |
Seminar | |
Thesis Preparation | |
Internship/Onsite Practice |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Observation | |
Group project | |
Reporting | |
Uzman / Jüri Değerlendirmesi | |
Case study presentation |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |