Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR016 | ||||||||
Course Name: | Information Technologies in Sports | ||||||||
Course Semester: | Spring | ||||||||
Course Credits: |
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Prof. Dr. LALE ORTA | ||||||||
Course Lecturer(s): | |||||||||
Course Assistants: |
Course Objectives: | To teach using Microsoft Office programs, operating system and operation by creating awareness of technological factors affecting the creation of performance in sports. In addition, it is aimed to teach the technologies used in sports equipment, sports clothes, training and sports sciences to students. |
Course Content: | Definitions Related to Information Technology. Information Technology in Sports. Computer and Technology Concepts Computer and Technology in Sport. Systems that Produce Technology in Sports Changing Ball Technologies and Design in Sports. Wearable Technologies in Sports. Applications of Sports Technology in Industry. Ethics in Sports Technologies. Argument. |
The students who have succeeded in this course;
|
Week | Subject | Related Preparation |
1) | 1 Information technology and related definitions | |
2) | Definition of information technology in sports | |
3) | Computer and technology concepts and applications | |
4) | Computer and technology in sport | |
5) | What are the systems that produce technology in sports? | |
6) | What are the systems that produce technology in sports? what is computer literacy | |
7) | Changing Ball Technologies and Design in Sports | |
8) | Midterm Exams | |
9) | Information Technologies in Sports | |
10) | Wearable technologies in sports | |
11) | Applications of Sports Technology in Industry | |
12) | Ethics in Sports Technologies | |
13) | Technological Development in Sports Discussion of Current Concepts | |
14) | Technological Development in Sports Discussion of Current Concepts |
Course Notes / Textbooks: | Bilişim Teknolojileri, PEGEM AKADEMİ YAYINLARI Gözde Dedeoğlu, ETİK VE BİLİŞİM, 2007, Etki Yayınları. |
References: | Bilişim Teknolojileri, PEGEM AKADEMİ YAYINLARI Gözde Dedeoğlu, ETİK VE BİLİŞİM, 2007, Etki Yayınları. |
Learning Outcomes | 1 |
3 |
2 |
4 |
5 |
---|---|---|---|---|---|
Program Outcomes | |||||
3) 2 | |||||
4) 1 2 3 | |||||
5) 1 2 | |||||
6) 4 5 | |||||
7) 9 | |||||
8) 7 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
3) | 2 | |
4) | 1 2 3 | |
5) | 1 2 | |
6) | 4 5 | |
7) | 9 | |
8) | 7 |
Expression | |
Lesson | |
Reading | |
Homework | |
Application (Modelling, Design, Model, Simulation, Experiment etc.) | |
Web Based Learning |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Application | |
Bilgisayar Destekli Sunum |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |