Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | PSI445 | ||||||||
Course Name: | Trauma Psychology | ||||||||
Course Semester: |
Fall |
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Course Credits: |
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Language of instruction: | TR-EN | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University / Foreign Language | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi EVİN AYDIN YÖNTEM | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | The aim of this course is to discuss the recognition of a possible post-traumatic stress disorder, its symptoms, causes, stages, the identification of its effects on risk groups and the necessary approach towards victims. |
Course Content: | The aim of this course is to discuss the recognition of a possible post-traumatic stress disorder, its symptoms, causes, stages, the identification of its effects on risk groups and the necessary approach towards victims. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | What is Post Traumatic Stress Disorder? How does it appear? | Lecturer's notes and related articles |
2) | Post Traumatic Stress Symptoms | Lecturer's notes and related articles |
3) | Secondary Consequences of Post Traumatic Stress Disorder | Lecturer's notes and related articles |
4) | Stages of PTSD and Ways to Follow | Lecturer's notes and related articles |
5) | Determinants of PTSD | Lecturer's notes and related articles |
6) | Depersonalization and stalemate in victims | Lecturer's notes and related articles |
7) | Biochemistry of PTSD | Lecturer's notes and related articles |
8) | Flashback problems | Lecturer's notes and related articles |
9) | Emotional numbness | Lecturer's notes and related articles |
10) | Avoidance and trigger reactions | Lecturer's notes and related articles |
11) | Fight-Flight and Freeze-Stay reactions | Lecturer's notes and related articles |
12) | Memory problems | Lecturer's notes and related articles |
13) | Secondary injuries | Lecturer's notes and related articles |
14) | Clinical Diagnosis | Lecturer's notes and related articles |
15) | All topics covered in the course for 14 weeks | Lecturer's notes and related articles |
Course Notes / Textbooks: | • Kriz Danışmanlığı Prof. Dr. Özgür Erdur-Baker, Doç. Dr. Türkan Doğan, Pegem Akademi |
References: | Öğretim görevlisinin notları ve ilgili makaleler |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Expression | |
Lesson | |
Reading | |
Homework |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Kanaat Notu | 1 | % 10 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 10 | 140 |
Presentations / Seminar | 1 | 2 | 2 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 188 |