Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | PSI453 | ||||||||
Course Name: | Counselling Psychology I | ||||||||
Course Semester: |
Fall |
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Course Credits: |
|
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Language of instruction: | TR-EN | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi EVİN AYDIN YÖNTEM | ||||||||
Course Lecturer(s): | |||||||||
Course Assistants: |
Course Objectives: | The aim of this course is to discuss how to determine the psychological problems of students, defining the precautions to secure effective atmosphere of education, prepare the students for counselling the others they meet in the schools and working life. |
Course Content: | The aim of this course is to discuss how to determine the psychological problems of students, defining the precautions to secure effective atmosphere of education, prepare the students for counselling the others they meet in the schools and working life. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Introduction to Counseling Psychology | Lecturer's notes and related articles |
2) | Theories and approaches to psychological counseling | Lecturer's notes and related articles |
3) | Theories and approaches to psychological counseling | Lecturer's notes and related articles |
4) | Theories and approaches to psychological counseling | Lecturer's notes and related articles |
5) | Theories and approaches to psychological counseling | Lecturer's notes and related articles |
6) | Theories and approaches to psychological counseling | Lecturer's notes and related articles |
7) | Basic methods and techniques used in psychological counseling | Lecturer's notes and related articles |
8) | Basic methods and techniques used in psychological counseling | Lecturer's notes and related articles |
9) | Basic methods and techniques used in psychological counseling | Lecturer's notes and related articles |
10) | Basic methods and techniques used in psychological counseling | Lecturer's notes and related articles |
11) | Psychological counseling practices in institutions such as education, health centers and workplaces | Lecturer's notes and related articles |
12) | Psychological counseling practices in institutions such as education, health centers and workplaces | Lecturer's notes and related articles |
13) | Psychological counseling practices in institutions such as education, health centers and workplaces | Lecturer's notes and related articles |
14) | Psychological counseling practices in institutions such as education, health centers and workplaces | Lecturer's notes and related articles |
15) | All topics covered in the course for 14 weeks | Lecturer's notes and related articles |
Course Notes / Textbooks: | Öğretim görevlisinin notları ve ilgili makaleler |
References: | Lecturer's notes and related articles |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Expression | |
Brainstorming/ Six tihnking hats | |
Individual study and homework | |
Reading | |
Homework |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Individual Project |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 2 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 48 |
Preliminary Jury | 1 | 3 |
Final | 1 | 3 |
Total Workload | 54 |