Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | PSY447 | ||||||||
Course Name: | Psychotherapy Techniques I | ||||||||
Course Semester: | Fall | ||||||||
Course Credits: |
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Language of instruction: | |||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University / Foreign Language | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi EVİN AYDIN YÖNTEM | ||||||||
Course Lecturer(s): | |||||||||
Course Assistants: |
Course Objectives: | The aim of this course is to provide general information about the nature and the use of psychotherapy, to examine psychoanalysis in a historical perspective, structuralism, behaviorism, existentialism as well as the current theoretical approaches and, to teach applied psychotherapy techniques. |
Course Content: | This course includes acquiring general knowledge and skills about the nature and practice of psychotherapy, examining schools of thought such as psychoanalysis, structuralism, behaviorism, existentialism in a historical perspective as well as current theoretical approaches, and teaching psychotherapy methods applied on the basis of these theories. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Introduction and Overview of the Course | Lecturer's notes and related articles |
2) | Introduction to psychotherapy & Theories | Lecturer's notes and related articles |
3) | Psychoanalytic Psychotherapy | Lecturer's notes and related articles |
4) | Neo-Psychodynamic Psychotherapy | Lecturer's notes and related articles |
5) | Person-centered Therapy | Lecturer's notes and related articles |
6) | Existantial Therapy | Lecturer's notes and related articles |
7) | Feminist Therapy | Lecturer's notes and related articles |
8) | Midterm | None |
9) | Midterm | None |
10) | Gestalt Therapy | Lecturer's notes and related articles |
11) | Rational-Emotive Behavior Psychotherapy | Lecturer's notes and related articles |
12) | Behavioral Therapies | Lecturer's notes and related articles |
13) | Cognitive Therapy & Schema Therapy | Lecturer's notes and related articles |
14) | Familiy Therapy | Lecturer's notes and related articles |
15) | Revision | Lecturer's notes and related articles |
16) | Final | None |
Course Notes / Textbooks: | Sharf, Richard S. (2017). Psikoterapi ve Psikolojik Danışma Kuramları: Kavramlar ve Örnek Olaylar 5. Basımdan Çeviri (Çev. Ed. Nilüfer Voltan Acar). Nobel Akademik Yayıncılık |
References: | Sharf, Richard S. (2017). Psikoterapi ve Psikolojik Danışma Kuramları: Kavramlar ve Örnek Olaylar 5. Basımdan Çeviri (Çev. Ed. Nilüfer Voltan Acar). Nobel Akademik Yayıncılık |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Expression | |
Brainstorming/ Six tihnking hats | |
Individual study and homework | |
Lesson | |
Reading | |
Homework | |
Report Writing | |
Q&A / Discussion |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Individual Project | |
Presentation | |
Reporting |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 20 |
Presentation | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Paper Submission | 1 | % 10 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 48 |
Application | 16 | 32 |
Study Hours Out of Class | 16 | 48 |
Presentations / Seminar | 5 | 15 |
Homework Assignments | 7 | 21 |
Midterms | 1 | 3 |
Paper Submission | 8 | 24 |
Total Workload | 191 |