SPOR016 Information Technologies in SportsIstanbul Okan UniversityDegree Programs Industrial Product DesignGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Industrial Product Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: SPOR016
Course Name: Information Technologies in Sports
Course Semester: Fall
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 4
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: Common Pool
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. LALE ORTA
Course Lecturer(s):
Course Assistants:

Course Objective and Content

Course Objectives: To teach using Microsoft Office programs, operating system and operation by creating awareness of technological factors affecting the creation of performance in sports.

In addition, it is aimed to teach the technologies used in sports equipment, sports clothes, training and sports sciences to students.
Course Content: Definitions Related to Information Technology.
Information Technology in Sports.
Computer and Technology Concepts
Computer and Technology in Sport.
Systems that Produce Technology in Sports
Changing Ball Technologies and Design in Sports.
Wearable Technologies in Sports.
Applications of Sports Technology in Industry.
Ethics in Sports Technologies.
Argument.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) What are the systems that produce technology in sports, what is information literacy?
2 - Skills
Cognitive - Practical
1) Functions of computer hardware parts, using
2) Can they critically evaluate the ways in which technology, the monitoring and marketing of sport and exercise are changing?
3 - Competences
Communication and Social Competence
Learning Competence
1) Discuss ethics/referendum about the role of technology in modern sport and make a balanced analysis of how technology affects sports performance.
2) Becomes aware of technical and technological factors in monitoring technology, sports and exercise
Field Specific Competence
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) 1 Information technology and related definitions
2) Definition of information technology in sports
3) Computer and technology concepts and applications
4) Computer and technology in sport
5) What are the systems that produce technology in sports?
6) What are the systems that produce technology in sports? what is computer literacy
7) Changing Ball Technologies and Design in Sports
8) Midterm Exams
9) Information Technologies in Sports
10) Wearable technologies in sports
11) Applications of Sports Technology in Industry
12) Ethics in Sports Technologies
13) Technological Development in Sports Discussion of Current Concepts
14) Technological Development in Sports Discussion of Current Concepts

Sources

Course Notes / Textbooks: Bilişim Teknolojileri, PEGEM AKADEMİ YAYINLARI
Gözde Dedeoğlu, ETİK VE BİLİŞİM, 2007, Etki Yayınları.
References: Bilişim Teknolojileri, PEGEM AKADEMİ YAYINLARI
Gözde Dedeoğlu, ETİK VE BİLİŞİM, 2007, Etki Yayınları.

Course-Program Learning Outcome Relationship

Learning Outcomes

1

3

2

4

5

Program Outcomes
1) Ability to think creatively and innovatively in industrial design discipline.
2) Ability to master professional material and production technologies and follow up developments and to effectively apply acquired knowledge in the projects
3) Ability to reflect cultural values to professional approaches
4) Ability to reach to original design solutions through critical approach to complex design problems and also foresee potential user needs.
5) Having the knowledge and ability to effectively use two and three dimensional design tools and technologies in industrial design
6) Ability to participate in teamwork in companies and to effectively participate in industrial design project management
7) Ability to have professional and ethical sense of responsibility
8) To work independently, to take responsiblity and to develop designerly sensitivities towards global problems

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Ability to think creatively and innovatively in industrial design discipline.
2) Ability to master professional material and production technologies and follow up developments and to effectively apply acquired knowledge in the projects
3) Ability to reflect cultural values to professional approaches
4) Ability to reach to original design solutions through critical approach to complex design problems and also foresee potential user needs.
5) Having the knowledge and ability to effectively use two and three dimensional design tools and technologies in industrial design
6) Ability to participate in teamwork in companies and to effectively participate in industrial design project management
7) Ability to have professional and ethical sense of responsibility
8) To work independently, to take responsiblity and to develop designerly sensitivities towards global problems

Learning Activity and Teaching Methods

Expression
Lesson
Reading
Homework
Application (Modelling, Design, Model, Simulation, Experiment etc.)
Web Based Learning

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Homework
Application
Bilgisayar Destekli Sunum

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 13 39
Midterms 1 1
Final 1 1
Total Workload 41