Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | YMI262 | ||||||||
Course Name: | Expression Management and Presentation Techniques | ||||||||
Course Semester: | Spring | ||||||||
Course Credits: |
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi SEMRA GEÇKİN ONAT | ||||||||
Course Lecturer(s): | |||||||||
Course Assistants: |
Course Objectives: | The aim of this course is to provide students with knowledge and skills in effective expression management, public speaking and presentation techniques. Students will increase their effectiveness in oral and written communication, learn to speak confidently and improve their ability to prepare professional presentations. |
Course Content: | Introduction and Basics of Presentation Types of presentations (informative, persuasive, educational, etc.) Basic components for an effective presentation Presentation preparation stages Communication and Expression Skills Verbal communication skills Listening and feedback techniques Expression styles and effective word selection Body Language and Voice Usage Communication with body language Voice tone, speed and emphasis usage Voice tone, speed and emphasis usage Eye contact and posture techniques Visual Materials and Technical Tools PowerPoint and similar presentation tools Effective use of visuals and graphics Correct use of technical equipment Public Presentation |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Course Introduction, Aim and Scope - What is Expression? | |
2) | Basic Communication Skills and Expression Management | |
3) | Body Language and Nonverbal Communication | |
4) | Use of Voice: Breath, Intonation, Emphasis, Rhythm | |
5) | Speech and Oratory Techniques | |
6) | Public Speaking Anxiety and Coping Methods | |
7) | Presentation Types and Configuration | |
8) | midterm exam | |
9) | Effective Presentation Tools (PowerPoint, visuals, videos, etc.) | |
10) | Application Short Presentations and Evaluation | |
11) | Storytelling and Effective Narration | |
12) | Persuasion and Influence Techniques | |
13) | Code of Ethics, Language of Address and Cultural Differences | |
14) | Final Presentation Preparations - Individual and Group Presentation Rehearsals | |
15) | Final Presentations and Evaluation |
Course Notes / Textbooks: | Topluluk Önünde Konuşma Korkusu – Korku ile başa çıkma teknikleri, pratik egzersizler Sunum Hazırlık Süreci – Sunumun yapısal aşamaları, başlangıç, gelişme ve sonuç bölümleri Beden Dili ve İletişim – Etkili bir sunumda beden dilinin rolü, el ve yüz ifadeleri Görsel Materyallerin Hazırlanması – PowerPoint veya alternatif sunum araçları ile görsel destek oluşturma Zaman Yönetimi – Sunum süresi içinde etkili bir zaman yönetimi sağlama |
References: | "İleri Düzey Sunum Teknikleri" – Zeki Yılmaz "Etkili Konuşma Sanatı" – Dale Carnegie "Hikaye Anlatma ve Sunum Teknikleri" – Nancy Duarte Makale ve Araştırmalar: Harvard Business Review makaleleri TED Talks üzerine araştırmalar |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Homework | |
Group project | |
Presentation | |
Case study presentation |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 15 | 4 | 60 |
Study Hours Out of Class | 15 | 5 | 75 |
Presentations / Seminar | 1 | 2 | 2 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 141 |