YMI262 Expression Management and Presentation TechniquesIstanbul Okan UniversityDegree Programs Digital Game DesignGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: YMI262
Course Name: Expression Management and Presentation Techniques
Course Semester: Spring
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 4
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi SEMRA GEÇKİN ONAT
Course Lecturer(s):
Course Assistants:

Course Objective and Content

Course Objectives: The aim of this course is to provide students with knowledge and skills in effective expression management, public speaking and presentation techniques. Students will increase their effectiveness in oral and written communication, learn to speak confidently and improve their ability to prepare professional presentations.
Course Content: Introduction and Basics of Presentation

Types of presentations (informative, persuasive, educational, etc.)

Basic components for an effective presentation

Presentation preparation stages

Communication and Expression Skills

Verbal communication skills

Listening and feedback techniques

Expression styles and effective word selection

Body Language and Voice Usage

Communication with body language

Voice tone, speed and emphasis usage Voice tone, speed and emphasis usage

Eye contact and posture techniques

Visual Materials and Technical Tools

PowerPoint and similar presentation tools

Effective use of visuals and graphics

Correct use of technical equipment

Public Presentation

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Gains the ability to speak confidently in front of the community.
2 - Skills
Cognitive - Practical
1) Learns to use body language, mimics and gestures effectively.
2) Communicates effectively by controlling tone of voice, emphasis and speed of speech.
3) Can use audio-visual presentation tools effectively
4) Can adapt speaking/presentation styles for different audience groups.
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) Course Introduction, Aim and Scope - What is Expression?
2) Basic Communication Skills and Expression Management
3) Body Language and Nonverbal Communication
4) Use of Voice: Breath, Intonation, Emphasis, Rhythm
5) Speech and Oratory Techniques
6) Public Speaking Anxiety and Coping Methods
7) Presentation Types and Configuration
8) midterm exam
9) Effective Presentation Tools (PowerPoint, visuals, videos, etc.)
10) Application Short Presentations and Evaluation
11) Storytelling and Effective Narration
12) Persuasion and Influence Techniques
13) Code of Ethics, Language of Address and Cultural Differences
14) Final Presentation Preparations - Individual and Group Presentation Rehearsals
15) Final Presentations and Evaluation

Sources

Course Notes / Textbooks: Topluluk Önünde Konuşma Korkusu – Korku ile başa çıkma teknikleri, pratik egzersizler

Sunum Hazırlık Süreci – Sunumun yapısal aşamaları, başlangıç, gelişme ve sonuç bölümleri

Beden Dili ve İletişim – Etkili bir sunumda beden dilinin rolü, el ve yüz ifadeleri

Görsel Materyallerin Hazırlanması – PowerPoint veya alternatif sunum araçları ile görsel destek oluşturma

Zaman Yönetimi – Sunum süresi içinde etkili bir zaman yönetimi sağlama
References: "İleri Düzey Sunum Teknikleri" – Zeki Yılmaz

"Etkili Konuşma Sanatı" – Dale Carnegie

"Hikaye Anlatma ve Sunum Teknikleri" – Nancy Duarte

Makale ve Araştırmalar:

Harvard Business Review makaleleri

TED Talks üzerine araştırmalar

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

4

5

Program Outcomes
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design.
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design.
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design.
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design.
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups.

Learning Activity and Teaching Methods

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Homework
Group project
Presentation
Case study presentation

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Duration (Hours) Workload
Course Hours 15 4 60
Study Hours Out of Class 15 5 75
Presentations / Seminar 1 2 2
Midterms 1 2 2
Final 1 2 2
Total Workload 141