SPOR106 Educational GamesIstanbul Okan UniversityDegree Programs Industrial Product DesignGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Industrial Product Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: SPOR106
Course Name: Educational Games
Course Semester: Spring
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 5
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: Common Pool
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Öğr.Gör. AHMET ZEKİ ORTA
Course Lecturer(s): Öğr.Gör. AHMET ZEKİ ORTA
Course Assistants:

Course Objective and Content

Course Objectives: While doing sports, primary school level individuals are taught the techniques of educating them at the same time.
Course Content: • Defines the functions, aims and philosophy of educational games.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) • Use basic movements in folk dances literature.
2 - Skills
Cognitive - Practical
1) • Uses the scientific development of folk dances and their relationship with other disciplines.
3 - Competences
Communication and Social Competence
Learning Competence
1) • Defines the functions, aims and philosophy of folk dances.
Field Specific Competence
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) Folk dances
1) Explaining the main objectives of the course and listening to the students' views
2) Folk dances with other sciences
3) Folk dances
4) Folk dances
5) Folk dances
6) Folk dances
7) Folk dances
8) Folk dances
9) midterm
10) Folk dances
11) Folk dances
12) Folk dances
13) Folk dances
14) final

Sources

Course Notes / Textbooks: HAZAR, Muhsin, Beden Eğitimi ve Sporda Oyunla Eğitim. Tutibay Yayınları,2000, Ankara
References: HAZAR, Muhsin, Beden Eğitimi ve Sporda Oyunla Eğitim. Tutibay Yayınları,2000, Ankara

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

Program Outcomes
1) Ability to think creatively and innovatively in industrial design discipline.
2) Ability to master professional material and production technologies and follow up developments and to effectively apply acquired knowledge in the projects
3) Ability to reflect cultural values to professional approaches
4) Ability to reach to original design solutions through critical approach to complex design problems and also foresee potential user needs.
5) Having the knowledge and ability to effectively use two and three dimensional design tools and technologies in industrial design
6) Ability to participate in teamwork in companies and to effectively participate in industrial design project management
7) Ability to have professional and ethical sense of responsibility
8) To work independently, to take responsiblity and to develop designerly sensitivities towards global problems

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Ability to think creatively and innovatively in industrial design discipline.
2) Ability to master professional material and production technologies and follow up developments and to effectively apply acquired knowledge in the projects
3) Ability to reflect cultural values to professional approaches
4) Ability to reach to original design solutions through critical approach to complex design problems and also foresee potential user needs.
5) Having the knowledge and ability to effectively use two and three dimensional design tools and technologies in industrial design
6) Ability to participate in teamwork in companies and to effectively participate in industrial design project management
7) Ability to have professional and ethical sense of responsibility
8) To work independently, to take responsiblity and to develop designerly sensitivities towards global problems

Learning Activity and Teaching Methods

Field Study
Role Playing
Social Activities
Technical Tour

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Oral Examination
Homework
Application
Observation
Group project
Yarışma

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 13 39
Midterms 1 1
Final 1 1
Total Workload 41