SPOR207 Sport Anatomy and PhysiologyIstanbul Okan UniversityDegree Programs Digital Game DesignGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: SPOR207
Course Name: Sport Anatomy and Physiology
Course Semester: Fall
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 5
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. HALUK KELEŞTİMUR
Course Lecturer(s):


Course Assistants:

Course Objective and Content

Course Objectives: To explain with the multidisciplinary aspects of Sport Anatomy and Physiology. To demonstrate the relationship between the other sciences and the students' analytical thinking skills. To share Sport Anatomy and Physiology with literature.
Course Content: The physiological processes in all branches of sports and their effects on performance will be introduced in this course.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) • Defines the function, aims and philosophy of Sports Anatomy and Physiology in education and training.
2 - Skills
Cognitive - Practical
1) • Uses the scientific development of Sports Anatomy and Physiology and its relationship with other sciences.
3 - Competences
Communication and Social Competence
Learning Competence
1) • Uses the basic concepts of Sport Anatomy and Physiology.
Field Specific Competence
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) Explaining the main objectives of the course and listening to student views Review of the next lesson
2) The relation of Sport Anatomy and Physiology with other sciences Review of the next lesson
3) Sport Anatomy and Physiology Related Science Review of the next lesson
4) Muscle groups Review of the next lesson
5) Skeletal System Review of the next lesson
6) Endocrine system Review of the next lesson
7) Tendons and ligaments Review of the next lesson
8) MIDTERM
9) Sport Physiology Review of the next lesson
10) Anatomical Chain Review of the next lesson
11) Nervous muscle coordination Review of the next lesson
12) Intramuscular coordination Review of the next lesson
13) Anatomical Chain Theory Review of the next lesson
14) Review of Topics

Sources

Course Notes / Textbooks: • Loudon J, Manske R, Reiman W. (2013). Clinical Mechanics and Kinesiology. 1th. Edition, Human Kinetics, USA.
References: • Mirzeoğlu N, (2003). Spor Bilimlerine Giriş. 1. Baskı, Bağırgan Yayınevi, Ankara.

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

Program Outcomes
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design.
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design.
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. 3
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. 2
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. 1

Learning Activity and Teaching Methods

Field Study
Expression
Lesson

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Presentation

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 13 39
Midterms 1 1
Final 1 1
Total Workload 41