Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR207 | ||||||||
Course Name: | Sport Anatomy and Physiology | ||||||||
Course Semester: | Fall | ||||||||
Course Credits: |
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Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Prof. Dr. HALUK KELEŞTİMUR | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | To explain with the multidisciplinary aspects of Sport Anatomy and Physiology. To demonstrate the relationship between the other sciences and the students' analytical thinking skills. To share Sport Anatomy and Physiology with literature. |
Course Content: | The physiological processes in all branches of sports and their effects on performance will be introduced in this course. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Explaining the main objectives of the course and listening to student views | Review of the next lesson |
2) | The relation of Sport Anatomy and Physiology with other sciences | Review of the next lesson |
3) | Sport Anatomy and Physiology Related Science | Review of the next lesson |
4) | Muscle groups | Review of the next lesson |
5) | Skeletal System | Review of the next lesson |
6) | Endocrine system | Review of the next lesson |
7) | Tendons and ligaments | Review of the next lesson |
8) | MIDTERM | |
9) | Sport Physiology | Review of the next lesson |
10) | Anatomical Chain | Review of the next lesson |
11) | Nervous muscle coordination | Review of the next lesson |
12) | Intramuscular coordination | Review of the next lesson |
13) | Anatomical Chain Theory | Review of the next lesson |
14) | Review of Topics |
Course Notes / Textbooks: | • Loudon J, Manske R, Reiman W. (2013). Clinical Mechanics and Kinesiology. 1th. Edition, Human Kinetics, USA. |
References: | • Mirzeoğlu N, (2003). Spor Bilimlerine Giriş. 1. Baskı, Bağırgan Yayınevi, Ankara. |
Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Field Study | |
Expression | |
Lesson |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Presentation |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |