Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | SPOR015 | ||||||||
Course Name: | Sport Movies | ||||||||
Course Semester: | Fall | ||||||||
Course Credits: |
|
||||||||
Language of instruction: | TR | ||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
|
||||||||
Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi GÖKHAN ÇETİNKAYA | ||||||||
Course Lecturer(s): |
|
||||||||
Course Assistants: |
Course Objectives: | The aim of the course is for students to analyze sports films, one of the most popular film genres of world cinema. |
Course Content: | Transferring the basic concepts about sports movies. |
The students who have succeeded in this course;
|
Week | Subject | Related Preparation |
1) | General characteristics of sports movies | |
2) | Watching movie | |
3) | Watching movie | |
4) | Watching movie | |
5) | Watching movie | |
6) | Watching movie | |
7) | Watching movie | |
8) | Presentation | |
9) | Watching movie | |
10) | Watching movie | |
11) | Watching movie | |
12) | Watching movie | |
13) | Watching movie | |
14) | Watching movie | |
15) | Cinema Trip | |
16) | Final |
Course Notes / Textbooks: | Okuma materyalleri, ödev kağıtları ile birlikte haftalık olarak verilecektir. Reading material will be given on weekly Basis together with the assignment sheets. |
References: | 1. Çetinkaya, G., Kızılçam, M. (2022). Popüler spor filmlerinin özellikleri. Beden Eğitimi ve Spor Bilimleri Dergisi, 23(4), 117-130. 2. Crosson, S. (2013). Sport and film. Routledge. 3. Tarakçıoğlu, S. (2019). Türkiye sinemasında spor. DEÜ Edebiyat Fakültesi Dergisi, 6(2) 464-478. 4. Pearson, D. W., Curtis, R. L., Haney, C. A., & Zhang, J. J. (2003). Sport films: social dimensions over time, 1930-1995. Journal of Sport & Social Issues, 27(2), 145-161. |
Learning Outcomes | 1 |
2 |
3 |
---|---|---|---|
Program Outcomes | |||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | 3 |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | 2 |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. | 1 |
Brainstorming/ Six tihnking hats | |
Homework | |
Technical Tour | |
Web Based Learning |
Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing) | |
Presentation |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 15 |
Homework Assignments | 1 | % 15 |
Presentation | 1 | % 30 |
Final | 1 | % 40 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 41 |