Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | PSY440 | ||||||||
Course Name: | Selected Topics in Clinical Psyhology | ||||||||
Course Semester: | Spring | ||||||||
Course Credits: |
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Language of instruction: | |||||||||
Course Requisites: | |||||||||
Does the Course Require Work Experience?: | No | ||||||||
Type of course: | University Elective | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Dr.Öğr.Üyesi ECE TUNCAY SENLET | ||||||||
Course Lecturer(s): |
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Course Assistants: |
Course Objectives: | The course is designed as an undergraduate elective. |
Course Content: | The content determined based on students' needs and faculty member's expertise each year. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Overview & Evolution of Clinical Psychology | Lecturer's notes and related articles |
2) | Contemporary Clinical Psychology | Lecturer's notes and related articles |
3) | History & Approaches - Classification & Diagnosis | Lecturer's notes and related articles |
4) | Research Methods in Clinical Psychology | Lecturer's notes and related articles |
5) | Ethics & Assessment: Overview | Lecturer's notes and related articles |
6) | Psychological Assessment | Lecturer's notes and related articles |
7) | Revision | Lecturer's notes and related articles |
8) | Midterm Week | None |
9) | Midterm Week | None |
10) | MidTerm Solutions & Psychological Assessment II - Intellectual, Cognitive & Personality Assessment | Lecturer's notes and related articles |
11) | Psychological Assessment | Lecturer's notes and related articles |
12) | Psychotherapeutic Interventions: Overview - Adults & Couples | Lecturer's notes and related articles |
13) | Prevention Techniques | Lecturer's notes and related articles |
14) | Case Studies & Discussion | Lecturer's notes and related articles |
15) | Revision | Lecturer's notes and related articles |
16) | Final | None |
Course Notes / Textbooks: | Weiner, I. B. (2003). Handbook of Psychology, Clinical Psychology. Wiley & Sons. |
References: | Weiner, I. B. (2003). Handbook of Psychology, Clinical Psychology. Wiley & Sons. |
Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
6 |
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Program Outcomes | ||||||
1) Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | ||||||
2) Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | ||||||
3) Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Understands fundamental concepts, theories, and methodologies affecting digital game design processes. Analyzes the history and cultural contexts of game design. Utilizes interdisciplinary approaches and theoretical frameworks related to game design. | |
2) | Develops interactive game projects using game engines and software tools. Gains practical skills in areas such as visual design, user experience, and game mechanics. Integrates creative processes like storytelling, character design, and world-building into game design. | |
3) | Demonstrates leadership, collaboration, and project management skills in digital game design projects. Creates game design documentation and prototypes in line with industry standards. Develops innovative, ethical, and sustainable design solutions for various platforms and user groups. |
Expression | |
Brainstorming/ Six tihnking hats | |
Individual study and homework | |
Lesson | |
Reading | |
Homework |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 6 | 84 |
Midterms | 1 | 40 | 40 |
Final | 1 | 44 | 44 |
Total Workload | 210 |