MMOT101 Introduction to Mobile ProgrammingIstanbul Okan UniversityDegree Programs Mobile TechnologiesGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Mobile Technologies
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

General course introduction information

Course Code: MMOT101
Course Name: Introduction to Mobile Programming
Course Semester: Fall
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 6
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: Compulsory
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Öğr.Gör. ALPER ÇELTİKÇİ
Course Lecturer(s):

Course Assistants:

Course Objective and Content

Course Objectives: • Identify Android and iOS software environments.
• Design Android and iOS application.
• Create Android and iOS application.
• To be able to document Android and iOS applications.
• Test your Android and iOS application.

Course Content: Introduction to mobile programming and general information. Prepare an application development environment for Android and iOS devices. Create the first project (Android, iOS, etc.). Properties and use of library interface elements. Creating project interface design. Create an icon. Linking objects to code in Android and iOS projects. Run the project on the virtual device and on the real device. Install markete on Android and iOS applications.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
1) • Identify Android and iOS software environments.
2) • Design Android and iOS application.
3) Create Android and iOS application.
4) • To be able to document Android and iOS applications.
5) Test your Android and iOS application.
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) • Introduction to the course. • Introduction to Mobile Programming and General Information. The Importance of Mobile Programming General Information Ative Hybrid and Native Application lecture notes
2) • Prepare Application Development Environment for Android and iOS Devices. Download Android Studio Download Java Development Kit (JDK) Installing Android Studio Installing JDK Installing xCode Creating a developer account for iOS applications. lecture notes
3) • Creating the First Project (Android) lecture notes
4) • Features and Use of Library Interface Elements (Android). lecture notes
5) • Creating Project Interface Design (Android). lecture notes
6) • Icon Creation (Android). • Link objects to code in Android projects. lecture notes
7) • Link objects to code in Android projects. lecture notes
8) • Creating the First Project (iOS) • Mid-term Questions lecture notes
9) • Features and Use of Library Interface Elements (iOS). lecture notes
10) • Creating Project Interface Design (iOS). lecture notes
11) • Icon Creation (iOS). • Link objects to code in iOS projects. lecture notes
12) • Link objects to code in iOS projects. lecture notes
13) • Running the Project on the Actual Device and Virtual Device (Android, iOS). lecture notes
14) • Installing Android and iOS Apps on the Market. • Making Project Presentations. (Android and iOS) • Discussion of Project Presentations. • Delivery of the project. (Android and iOS) lecture notes
15) • Final exam Exam questions

Sources

Course Notes / Textbooks: • A. K. Fırat, Android Studio ile Programlama, Abaküs, ISBN: 978-605-9129-62-6, 2016.
• Ö. İmrağ, Swift ile iOS Programlama Temelleri, Dikeyeksen, ISBN: 978-605-4898-24-4, 2016.
• B. Uslu, Android Tabanlı Mobil Uygulama Geliştirme, Kodlab, ISBN:978-605-5201-31-9, 2014.
• T. Kızılören, Swift ve Objective-C ile iOS SDK, Kodlab, ISBN:978-605-5201-67-8, 2015.
• Ders Notları
References: • A. K. Fırat, Android Studio ile Programlama, Abaküs, ISBN: 978-605-9129-62-6, 2016.
• Ö. İmrağ, Swift ile iOS Programlama Temelleri, Dikeyeksen, ISBN: 978-605-4898-24-4, 2016.
• B. Uslu, Android Tabanlı Mobil Uygulama Geliştirme, Kodlab, ISBN:978-605-5201-31-9, 2014.
• T. Kızılören, Swift ve Objective-C ile iOS SDK, Kodlab, ISBN:978-605-5201-67-8, 2015.
• Ders Notları

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

4

5

Program Outcomes
1) Has basic theoretical and practical knowledge in mathematics, computation and computer science.
2) It implements the defined problems and models of computer science and / or computer science and implements basic solution proposals.
3) Uses algorithmic thinking and planning approach in their applications.
4) Develops software components whose specifications are defined.
5) Communicates spoken and written; at least one foreign language at least on the European Language Portfolio A2 General Level, monitors information in the field of computer science and computer science and communicates with colleagues.
6) The necessity of lifelong learning follows consciousness and current developments in information and communication technologies.
7) Vocational and ethical responsibility is conscious and has an awareness of professional ethics in information applications.
8) It works effectively either individually or on teams.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Has basic theoretical and practical knowledge in mathematics, computation and computer science. 5
2) It implements the defined problems and models of computer science and / or computer science and implements basic solution proposals. 5
3) Uses algorithmic thinking and planning approach in their applications. 5
4) Develops software components whose specifications are defined. 5
5) Communicates spoken and written; at least one foreign language at least on the European Language Portfolio A2 General Level, monitors information in the field of computer science and computer science and communicates with colleagues. 5
6) The necessity of lifelong learning follows consciousness and current developments in information and communication technologies. 5
7) Vocational and ethical responsibility is conscious and has an awareness of professional ethics in information applications. 5
8) It works effectively either individually or on teams. 5

Learning Activity and Teaching Methods

Expression
Individual study and homework
Lesson
Lab
Reading
Homework
Problem Solving
Project preparation
Report Writing
Q&A / Discussion
Application (Modelling, Design, Model, Simulation, Experiment etc.)

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Homework
Application
Individual Project
Presentation
Reporting

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 10
Project 1 % 30
Midterms 1 % 30
Final 1 % 30
total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Duration (Hours) Workload
Course Hours 15 3 45
Project 1 50 50
Homework Assignments 1 10 10
Midterms 1 30 30
Final 1 30 30
Total Workload 165