BST484 IOS Mobile ProgrammingIstanbul Okan UniversityDegree Programs Sport ManagementGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Sport Management
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: BST484
Course Name: IOS Mobile Programming
Course Semester: Fall
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 6
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi NURŞEN TOPÇUBAŞI
Course Lecturer(s): Dr.Öğr.Üyesi NURŞEN TOPÇUBAŞI
Course Assistants:

Course Objective and Content

Course Objectives: In Mobile Application Development course students will learn programming mobile devices that uses IOS operating system
Course Content: Xcode; View Controller Life Cycle; Controller uınavigatio's; polymorphism in uıtaISLTr; Views and Signs; Protocols; Blocks and animation; Animations and autoLayout; multithreading; scrool View; Table View; Documents and Core Data; Core Data and Table View; uıapplicatio; Network Activity Indicator Maps; Text Fields; Warnings and Actions pages; Application Lifecycle.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Learn historical development of mobile devices
2 - Skills
Cognitive - Practical
1) Learn how to develop mobile device applications
2) Learn how to use mobile device interfaces
3 - Competences
Communication and Social Competence
Learning Competence
1) Developing mobile device programs that store data on mobile devices
Field Specific Competence
1) Learn how to access mobile network by using GPS,SMS
Competence to Work Independently and Take Responsibility

Lesson Plan

Week Subject Related Preparation
1) Mobile Devices; Historical Development; Mobile Application Development Environment Recognition;
2) Xcode
3) Controller uınavigatio's; polymorphism in uıtaISLTr
4) Views and Signs; Protocols
5) ; Blocks and animation
6) Animations and AutoLayout
7) MultiThreading; ScroolView; TableView
8) Midterm
9) Documents and Core Data; ; Core Data and Table View
10) Data Base
11) Maps
12) UIApplication, Network Activity Indicator
13) Text Fields, Alerts, and Action Sheets
14) Application Lifecycle

Sources

Course Notes / Textbooks: Programming iOS 10 Dive Deep into Views, View Controllers, and Frameworks, By Matt Neuburg, Publisher: O'Reilly Media, Release Date: September 2016
References: iOS Programming: The Big Nerd Ranch Guide (5th Edition) (Big Nerd Ranch Guides) 5th Edition, Christian Keur, Aaron Hillegass, ISBN-13: 978-0134390734 • Learning iOS Forensics, 2nd Edition, By Mattia Epifani, Pasquale Stirparo, Publisher: Packt Publishing, Final Release Date: September 2016

Course-Program Learning Outcome Relationship

Learning Outcomes

1

2

3

4

5

Program Outcomes
1) Sports management students have advanced level theoretical and practical knowledge supported by textbooks, application tools and other resources which contain up-to-date information in the field.
2) Sport management students can transfer their opinions and suggestions for solutions to problems in written and orally, and share their ideas and solutions with problems by supporting them with qualitative and quantitative data.
3) Sports management students act in accordance with social, scientific, cultural and ethical values in the stages of collecting, interpreting, applying and announcing the data related to the field.
4) Sports management students can use the advanced theoretical and practical knowledge gained in the field and use the advanced knowledge and skills in the field to interpret and evaluate the data, to identify problems, to analyze problems, to develop solutions based on research and evidence.
5) Sports management students can conduct an advanced study independently and take responsibility as an individual and team member in order to solve unforeseen complex problems encountered in the applications related to their field.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Sports management students have advanced level theoretical and practical knowledge supported by textbooks, application tools and other resources which contain up-to-date information in the field.
2) Sport management students can transfer their opinions and suggestions for solutions to problems in written and orally, and share their ideas and solutions with problems by supporting them with qualitative and quantitative data.
3) Sports management students act in accordance with social, scientific, cultural and ethical values in the stages of collecting, interpreting, applying and announcing the data related to the field.
4) Sports management students can use the advanced theoretical and practical knowledge gained in the field and use the advanced knowledge and skills in the field to interpret and evaluate the data, to identify problems, to analyze problems, to develop solutions based on research and evidence.
5) Sports management students can conduct an advanced study independently and take responsibility as an individual and team member in order to solve unforeseen complex problems encountered in the applications related to their field.

Learning Activity and Teaching Methods

Expression
Lesson
Group study and homework
Lab
Homework
Problem Solving

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Homework
Application
Individual Project
Reporting

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Committee 42 % 0
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 5 10
Application 4 8
Midterms 1 3
Final 1 3
Total Workload 66