YMD415 New Media in CinemaIstanbul Okan UniversityDegree Programs Civil Engineering (English)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Civil Engineering (English)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

General course introduction information

Course Code: YMD415
Course Name: New Media in Cinema
Course Semester: Spring
Course Credits:
Theoretical Practical Credit ECTS
3 0 3 4
Language of instruction: TR
Course Requisites:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi SERRA ORKAN
Course Lecturer(s): Öğr.Gör. ALTUĞ SAMİ İÇİLENSU
Dr.Öğr.Üyesi SERRA ORKAN
Course Assistants:

Course Objective and Content

Course Objectives: Rapidly changing and widespread technologies have brought about fundamental changes in communication systems. The aim of this course is to analyze the effects of digital instruments added to the traditional media in the communication sector, especially in the fields of television and cinema, by criticizing the sample series and films.
Course Content: Analyzing the differences of traditional media and new media, interactivity, postmodernism, active audience, multimedia, virtual reality (cyborg) digitalism, smilacrum.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) To be able to follow the latest developments in the field of cinema and television from related sources, learning to use other disciplines in the field of cinema and new media., to enter the theoretical knowledge about the tools that will provide functional benefits.
2 - Skills
Cognitive - Practical
1) To be able to use the acquired theoretical and factual knowledge about cinema and new media in personal production, analyze and criticize existing series and films. To be able to interpret and evaluate media tools and works by using the knowledge and skills acquired in the field of cinema and new media and to be able to analyze the differences between the old and the new media.
3 - Competences
Communication and Social Competence
1) To gain awareness about the interdisciplinary structure of cinema and digital media and thus to develop a dynamic, flexible professional character that can communicate and move in various fields.
Learning Competence
1) To develop the habit of thinking critically in digital media and cinema and to understand the importance of learning in this sense and to develop the tendency to apply this approach.
Field Specific Competence
1) To understand the practices in the field of cinema and digital media as a creative process and / or a business process and to look at these processes from the cultural and historical perspectives.
Competence to Work Independently and Take Responsibility
1) To be able to develop the infrastructure for analysis and criticism independently of the subjects and works related to the field of cinema and new media.

Lesson Plan

Week Subject Related Preparation
1) What is New Media? What is Traditional Media?
2) Photography and the perception of motion - The birth of cinema. (Silent film Period) The Great Train Robbery E.S. Porter Trip to the Moon Lumiere Brothers first movies Edison First movies
3) Classical cinema and experimental films. The Birth of a Nation Battleship Potemkin
4) Hollywood Film Industry - Linear fiction and blockbuster films Video: https://www.youtube.com/watch?v=vS6Vuy5dV1Q&list=PLAAeSTcB-Y1mObpE4LGUNZaI-Q6GYuUuw https://www.youtube.com/watch?v=Hr1NhBE20E4 Movie: Arka Pencere
5) Technological and social changes and developments in production and post-production: cost and time acquisition. Neorealism in Italian and French. ’ Bisiklet Hırsızları’’ ‘’ Breathless’’
6) Postmodernism- Industrial society, mechanization and human Movie: Blade Runner, Time Machine
7) Digital cinema and technological innovations: CGI, Motion picture, Greenbox Book: Lev Manovich ‘’ The Language of New Media ‘’ Movie: Matrix Videos: https://m.youtube.com/watch?v=Ji3IDa0sewk https://m.youtube.com/watch?v=KaEvW01-ZKg https://m.youtube.com/watch?v=3V8UZDcv9c8 https://m.youtube.com/watch?v=mATrMse1GiE https://m.youtube.com/watch?v=OjibwJLFrUY https://m.youtube.com/watch?v=QbLMom6Qt0c
8) Smilacrum: non-truthful copies: the reflection of Facebook profile creation on show art Movie: Avatar / Jumanji/ Existanze
9) Artificial life and virtual world Black mirror
10) Cyberspace: Space Age and Dystopia Movie: Star Wars
11) Scopophiliaca: visual pleasure, differences between active and passive viewer Movie: The Clock / Videodrome
12) Social memory and popular culture - social media influencers Movie: Social Network
13) Transmedia: examples of the spread of fictitious structures into many distribution channels Movie: Superman
14) Internet and present effects Movie: Disconnect

Sources

Course Notes / Textbooks: Lev Monavich. ‘’ The Language of New Media ‘’
Stephen Keane .‘’ CineTech: Film, Convergence, and New Media ‘’
David A.Cook . ‘’ A History of Narrative Film ‘’
References: Tony Feldman. ‘’ An Introduction to Digital Media ‘’
Nicholas Rombes. ‘’ Cinema in The Digital Age’’
Walter Benjamin. ‘’ The Work of Art in the Age of Mechanical Reproduction’’
George Simmel . ‘’ Metropol and the Mental Life’’
David A.Cook . ‘’ A History of Narrative Film ‘’
Stam, R. and T. Miller eds. Film and Theory: An Anthology. Blackwell, 2000.
Curran, J. and D. Morley. Media and Cultural Theory. Routledge, 2006.

Course-Program Learning Outcome Relationship

Learning Outcomes

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2

3

4

5

6

Program Outcomes
1) Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied information in these areas to model and solve engineering problems.
2) Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modelling methods for this purpose.
3) Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way so as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues according to the nature of the design.)
4) Ability to select and use modern techniques and tools needed for analyzing and solving complex problems encountered in engineering practice; ability to employ information technologies effectively.
5) Ability to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or discipline specific research questions.
6) Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually.
7) Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language; ability to write effective reports and comprehend written reports, prepare design and production reports, make effective presentations, and give and receive clear and intelligible instructions.
8) Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself.
9) Knowledge on behavior according ethical principles, professional and ethical responsibility and standards used in engineering practices.
10) Knowledge about business life practices such as project management, risk management, and change management; awareness in entrepreneurship, innovation; knowledge about sustainable development.
11) Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied information in these areas to model and solve engineering problems.
2) Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modelling methods for this purpose.
3) Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way so as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues according to the nature of the design.)
4) Ability to select and use modern techniques and tools needed for analyzing and solving complex problems encountered in engineering practice; ability to employ information technologies effectively.
5) Ability to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or discipline specific research questions.
6) Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually.
7) Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language; ability to write effective reports and comprehend written reports, prepare design and production reports, make effective presentations, and give and receive clear and intelligible instructions.
8) Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself.
9) Knowledge on behavior according ethical principles, professional and ethical responsibility and standards used in engineering practices.
10) Knowledge about business life practices such as project management, risk management, and change management; awareness in entrepreneurship, innovation; knowledge about sustainable development.
11) Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions.

Learning Activity and Teaching Methods

Field Study
Expression
Lesson
Group study and homework
Reading
Homework
Project preparation
Social Activities
Case Study
Web Based Learning

Assessment & Grading Methods and Criteria

Written Exam (Open-ended questions, multiple choice, true-false, matching, fill in the blanks, sequencing)
Homework
Group project
Presentation
Bilgisayar Destekli Sunum
Case study presentation

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Committee 42 % 0
Midterms 1 % 50
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100

Workload and ECTS Credit Grading

Activities Number of Activities Workload
Course Hours 16 48
Study Hours Out of Class 16 48
Midterms 1 3
Final 2 6
Total Workload 105